The lion and the wolf march beneath a single banner. Enter Azeroth reborn — a realm of uneasy peace, cross-faction fellowship, and forgotten enemies stirring beyond the veil. Time of The Pact is a hand-tuned Vanilla 1.18.1 experience where the old war is over, and a darker one has begun.
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The banners of crimson and azure fly side by side. The Pact forbids the old bloodshed — and binds both peoples to a common cause.
Orc, Troll, Tauren, Goblin and Forsaken — once the Horde, now half of the Pact. Their axes are no longer turned on their blue-cloaked neighbours but on the true enemy rising in the dark.
Human, Dwarf, High Elf and Gnome — once the Alliance, now the other half of the Pact. The golden lion and the crimson axe are carved together on a single shield.

When two banners became one, the old gods turned their gaze upon Azeroth and smiled — and every champion who swears the Pact walks blessed beneath that gaze.
When the Pact was signed in the cathedral of Stormwind and the United Army marched as one, something stirred in the heavens that had been silent for an age. The titans who shaped the world, the ancient keepers who watch from beyond the Veil, the loa and the Light itself — all of them looked down upon a people who had chosen unity over bloodshed, and they were pleased. For the first time since the world was young, the gods did not favour one side over the other. They favoured the whole.
In that moment a blessing settled over the realm like dawn breaking after a long night. Every blade that struck down the Darkness fell truer. Every quest undertaken in the name of the United Army carried greater reward. Every step across the land revealed more of the world than it had before. The factions had bound themselves together, and in return the gods bound their favour to that union. This is the Blessing of the Pact — and every champion who swears it walks beneath that blessing still.
On this realm, all progression is doubled. The Blessing of the Pact flows through every aspect of your journey, accelerating your rise to power so that you may face the Darkness sooner — for the night does not wait, and the united army must be ready.
Everything you loved about classic — sharpened, polished, and rebuilt around a united community.
Group, raid, trade and speak across the faction divide. The Pact lets lion and wolf adventure together for the first time in Vanilla.
Molten Core, Blackwing Lair, Ahn'Qiraj and Naxxramas released on an authentic, paced timeline — faced by a united warband.
Our custom launcher fetches the client, configures your realmlist, and keeps everything up to date — Windows and Linux, no manual patching required.
No shop advantages. No boosts. Blizzlike rates. What you earn in the world stays in the world.
Working forums, an active Council, regular events and a Discord where both banners gather.
Our on-site item database lets you search items, quests, and spells without ever leaving the realm's home.
For the first time, Orc and Human may share a raid lock. Form your warband, descend into the Molten Core, and prove that the enemies of Azeroth fall harder whe…
The patch-Y.MPQ delivers our custom FactionUnity glue art: a heraldic crest uniting the crimson axe and the golden lion, three rotating login backdrops depicti…
Lion and wolf march beneath one banner. Time of The Pact opens its gates — a Vanilla 1.12.1 realm where Horde and Alliance stand united against the darkness be…
Three steps stand between you and a united Azeroth.
